OinkDrop is a small, independent art studio building 3D asset packs for game developers. We sit in the gap between chunky low-poly kits and multi-gigabyte AAA libraries — detailed enough to feel alive, light enough to actually ship.
Everything we make is hand-textured. No photogrammetry, no AI upscales, no autogenerated noise. Every prop is painted by a human who cares about silhouette, palette, and wear. That takes longer, and it shows.
We release our work in themed drops: a castle siege one month, a haunted forest the next. Each pack is modular, royalty-free, and tested inside our own games before it ever reaches you. If it doesn't hold up in production, it doesn't go in the drop.
Our goal is simple — make it easier for small teams and solo devs to ship games that feel good to look at.
Every texture is authored by an artist. No shortcuts, no procedurally generated filler. The character of the work comes from the character of the hands making it.
We build games too. If a pack can't survive our own projects — proper LODs, clean collision, modular pivots — it doesn't ship to you.
One license covers your whole studio and every title you ship. No seat counts, no royalties, no calling a lawyer before you can start a prototype.