A small studio with a big box of brushes.

We make the kind of game assets we always wished we could buy — stylized, hand-painted, and ready to ship.

OinkDrop is a small, independent art studio building 3D asset packs for game developers. We sit in the gap between chunky low-poly kits and multi-gigabyte AAA libraries — detailed enough to feel alive, light enough to actually ship.

Everything we make is hand-textured. No photogrammetry, no AI upscales, no autogenerated noise. Every prop is painted by a human who cares about silhouette, palette, and wear. That takes longer, and it shows.

We release our work in themed drops: a castle siege one month, a haunted forest the next. Each pack is modular, royalty-free, and tested inside our own games before it ever reaches you. If it doesn't hold up in production, it doesn't go in the drop.

Our goal is simple — make it easier for small teams and solo devs to ship games that feel good to look at.

01

Hand-painted, always

Every texture is authored by an artist. No shortcuts, no procedurally generated filler. The character of the work comes from the character of the hands making it.

02

Production-tested

We build games too. If a pack can't survive our own projects — proper LODs, clean collision, modular pivots — it doesn't ship to you.

03

Fair to small teams

One license covers your whole studio and every title you ship. No seat counts, no royalties, no calling a lawyer before you can start a prototype.